BBS
LM-R
An object.
A complete
experience.
One product asset developed across CGI, motion and real-time interaction — from precise geometry and material response to browser-ready delivery.
Watch it come apart
01THE BRIEF
One asset.
Multiple outputs.
Create one production-ready BBS LM-R asset for close-up CGI, assembly motion and an interactive browser experience.
The study focuses on the LM-R’s split-spoke geometry, deep aluminium barrel and exposed fastening system — developed as one coherent object rather than separate presentation assets.
LM-R / Manufacturer referenceForm & surface
Assembly & separation
Inspection & interaction
02STRUCTURE
Under
the surface.
Clean topology preserves the silhouette; separate components preserve the assembly logic. Drag the divider to compare the finished surface with the geometry underneath.


One master model drives both the finished render and the technical view.
03SURFACE & LIGHT
Light is
the material test.
Brushed aluminium, polished edges, satin gold and small fasteners are separated by reflection behaviour — not colour alone.

Surface, separated.
The center cap, ABS backing and polished fasteners are isolated to show how finish, material and scale work together.

Reflection defines the form.
Satin gold and polished fasteners separate through highlight shape and roughness, not colour alone.

Detail that survives the close-up.
Embossed markings, machined recesses, satin gold and the red center cap remain legible at inspection distance.
04MOTION / SCROLL SEQUENCE
An image shows it.
Motion explains it.
The exploded sequence follows the wheel’s component hierarchy. Scroll drives the assembly from complete object to separated construction — and back again.

05WEB DELIVERY / MEASURED ASSETS
Less weight.
Same identity.
The browser version is treated as a production target, not an afterthought. Separate desktop and mobile assets preserve the silhouette and metal response while reducing mobile asset weight by 62%.
File sizes measured from the delivered GLB assets. This is asset weight, not a loading-time benchmark.
16.72MB
6.33MB
asset weight
for mobile delivery
Protect the silhouette.
Reduce density where it changes the product read least.
Spend pixels deliberately.
Match texture resolution to the size of the object on screen.
Keep the metal response.
Translate production shading into a real-time material setup.






06MOBILE DELIVERY
Same object.
Smaller viewport.
The same product experience is adapted to a smaller viewport with a lighter asset and product-focused framing, while keeping the core inspection workflow intact.
Device-specific asset6.33 MB
Surface & component inspectionSame model
Browser interactionThree.js
07INTERACTIVE 3D
FROM PRESENTATION TO INSPECTIONLook.
Separate.
Explore.
One asset moves from cinematic presentation to direct inspection.
The dedicated Three.js viewer turns the finished model into the interface: rotate it, separate the assembly and inspect the material response in real time.
Enter the full 3D experience